After finishing Assassin's Creed Liberation a few days ago, I wanted to write a thing after.
Trouble is, I couldn't.
I didn't know how to write it.
But, now I've got something that I can call semi-acceptable, so without further ado, my 5th update for my Four in February!
Assassin's Creed Liberation takes place in New Orleans, roughly around the same time as ACIII's later half, when Connor is an adult. This is mildly relevant due to one sequence in which our heroine, Aveline de Grandpre and Connor meet up to assassinate a dude for reasons.
Aveline is a wonderful example of how to do a woman more or less correctly in mainstream media. She's powerful and independent; graceful and deadly. What makes Aveline special is her ability to switch between personas (Lady, Slave, Assassin) to complete her missions.
The Lady persona is that of a high-class citizen. She can persuade guards to let her through, charm men to follow her wherever (usually to a dark alley to kill them before looting the corpse). If she's caught in the act of a crime as a Lady, she's punished far less harshly than the other personas. However, she's constantly a target for thugs who attempt to rob her, and she can't climb walls or short ledges without the help of a ladder or some stairs. In addition, she has the smallest number of weapons at her disposal, with only a blowpipe disguised as her parasol, her hidden blades, and a special pistol that isn't given to you (only way to get it is to buy it later in the game).
The Slave persona can easily blend into crowds, can run faster, climb anything. However, she gets punished more severely for crimes, has very little health, and only has access to a blowpipe, the hidden blades, the Lady's special pistol and small weapons (like a hatchet or a sugar cane machete).
Finally, the Assassin persona has access to every weapon in the game (short of the Lady/Slave pistol), can climb anywhere, has a wicked sweet chain-kill ability, but is constantly notorious (attracts attention more easily).
Aveline is fighting to save disappearing slaves by liberating them (hence the title), and is also killing any Templars she comes across in her journey, all the while learning that some people aren't who they appear to be. All this happens to result in her questioning what the Assassin's Brotherhood really means and stands for, and if it's the right thing to do to blindly follow it.
The combat is pretty much the same as ACIII, which changed things up by not making every guy insta-kill-able through the normal chain-kill (counterkill-kill-kill-kill-kill-etc. chain of events). This only became an issue in three fights, where the full sync requirement was "Take no damage". Those specific missions put me pretty far on tilt, as my roommate could attest.
Getting full sync was mostly easy. There were only three missions where I was any form of concerned regarding not getting the sync, and they were the aforementioned "Take no damage" missions, two of which were the final fights of the game..
Also, the game itself was fairly short. My Steam timer says that I played it for 16 hours, and my AC:L savefile says something like 12 hours played; which includes a few hours of just plain old screwing around with sidequest stuff before moving on to a new mission. This is about half the length of a console AC game, which is fairly understandable considering that AC:L was originally a Vita title. It's still as deep as any main AC game, so don't let the "short" length fool you. There's a bunch of stuff I didn't get around to doing, mostly because it was harder-to-find sidequest stuff.
3 Down, 1 To Go!
Up next was originally going to be Dragon Age: Origins as my final game, but I'm feeling less and less motivated to actually play it with every day. I still want to finish it and DA2 before Inquisition come out, but I'm not going to be able to finish DA:O before March 1st.
I'll either finish Wind Waker or Shin Megami Tensei IV as my final game, and then do a write-up on whichever I do when I finish it.